Architecture first.
I set module boundaries early, so teams build in parallel and the app scales without a rewrite.
hey, I'm Firoz.
I architect and lead iOS and Android apps that scale horizontally and vertically, ship at blazing speed, and hold 99.9% crash-free sessions.
Senior Mobile Engineer and AI-Native Engineer. I own the app architecture and release pipeline, and I build production agents that take routine engineering off the team's plate.
A cloud agent I built takes small bugs from ticket to pull request: it diagnoses, fixes, verifies, and attaches a screen recording of the fix in action.
checkout_footer: lift above keyboard insetA second agent designs new features in the app's existing design system, using the current UI as context.
A free medication reminder for iOS and Android. Design, UX, development and promotion, solo.
iOS founding engineer of Car Rentals on the Rider team.
Staff Mobile Engineer, and best performer of the year on the mobile team.
Pinterest-like custom transitions, interactive animations, and voice-controlled navigation.
My first job: Objective-C games, where every frame and every animation is felt.
Every tool here has shipped something real. Hover or tap a tile to see what.
I set module boundaries early, so teams build in parallel and the app scales without a rewrite.
Profilers before opinions. Every performance claim ships with a before and an after.
If the team does it twice, I script it. If it's routine engineering, an agent does it, and a human reviews it.
Mentoring, code reviews and talks, so the whole team ships better, not just me.
12+ tech talks on Swift and iOS, and two developer communities I help run as a speaker and organizer.
I studied Computer Science at I.E.R.T., Allahabad, started on Objective-C games in 2014, and now build mobile apps from Vancouver. Outside the day job, I organize meetups and give talks.
Happy to talk mobile architecture, AI-native engineering, or the app you're about to build.